﻿using System;
using System.IO;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;
using JigLibX.Physics;
using JigLibX.Geometry;
using JigLibX.Collision;
using JigLibX.Math;

namespace LloydGame
{
    public class GameSpawnPoint
    {
        private Vector3 m_position;
        private Vector3 m_rotation;
        private bool m_taken;

        public Vector3 position
        {
            get
            {
                return m_position;
            }
            set
            {
                m_position = value;
            }
        }

        public Vector3 rotation
        {
            get
            {
                return m_rotation;
            }
            set
            {
                m_rotation = value;
            }
        }

        public bool taken
        {
            get { return m_taken; }
            set { m_taken = value; }
        }

        public GameSpawnPoint(Vector3 p_position, Vector3 p_rotation)
        {
            m_position = p_position;
            m_rotation = p_rotation;
            m_taken = false;
        }
    }
}
